Dungeon Generator
Dungeon Generator
Date: 2023
During 2023, as part of a larger game project, I created a 3D dungeon in Unreal Engine 5. It uses Delaunay triangulation, Prim's Algorithm for the Minimum Spanning Tree, and a system to properly generate paths and walls between rooms. The dungeon has settings that can be changed to the users preference, then the dungeon is generated, and can be played in.
This advanced my knowledge of Unreal Engine, it was made entirely with the blueprint system.