Flight Neural Network

Date: Late 2023

Images

Video

Description

In late 2023, I created a neural network in Unreal Engine 5. I based this off of my previous car neural network, but I vastly improved its efficiency and complexity. It uses the sigmoid function and the hyperbolic tangent function as activation functions. The inputs include: Forward Vision (Line trace), Left Vision (Line trace), Right Vision (Line trace), Back Vision (Line trace), Rotation, Angular Velocity, Linear Velocity, Location. This is then processed by the neural network to output an optimal rotation and thrust, to keep a rocket hovering.

Skills

This heavily advanced my knowledge of Unreal Engine, it was made entirely with the blueprint system.